Why We Build the Wall
This is a one-screen puzzle game made with PuzzleScript. The "story" around the puzzle is taken from Hadestown, the musical.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (8 total ratings) |
Author | paynecol000 |
Genre | Puzzle |
Made with | PuzzleScript |
Tags | PuzzleScript |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Accessibility | Textless |
Comments
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this should be hidden, it describes how in the instructions
FINALLY! I cannot believe that I actually figured this out. That one room...
This is such a cool puzzle!
I can reach the last room, but fall 4 short of being able to finish out, and I can't quite work out what I'm overlooking! Below the fold I've listed the blocks I'm generating out of each area in order, in case that makes tipping a bit easier.
3, 3, 3, 4 & 8, 5, 8 & 5, 7
That’s a good way of conveying what you’ve done! It seems that you can generate 2 more blocks in rooms 4 and 6 each.
Room 4:
Gur gnyy iregvpny jnyy pna or gra oybpxf gnyy jvgubhg oybpxvat lbhe jnl vagb gur svsgu ebbz.
Room 6:
Gur “qbbe” gung abeznyyl yrgf lbh cnff guebhtu n jnyy unf n frpbaq hfr gung vf arrqrq sbe guvf ebbz.
Va ebg 12:
Xifo b xbmm jt b epps, ju fggfdujwfmz bdut bt bjs, nfbojoh uibu xbmmt dbo cf hfofsbufe uispvhi ju! J usjfe up dpowfz uijt qfsibqt opo-pcwjpvt rvjsl uispvhi uif tibqf pg uif sppn, cvu jg zpv dbo uijol pg boz xbz(t) up ufmfhsbqi uijt npsf dmfbsmz, J’e mpwf up ifbs ju.
Ah! Was able to suss it out without having to resort to rot13-ing. I'd foolishly decided a certain move wasn't possible for the first missing 2 and the second 2 required such a feat of manoeuvring that I laughed out loud when I finally got it to work!
I think it's a case of spending too much time thinking I was missing something surrounding that one block that has sightlines to the big room and the last room, instead of being confidently logical.
i'm stuck on the third room. Any advices? Easier games in the same genre for example
While I don’t know of any games with a mechanic like this, I can give some hints for the third room in ROT13.
1. Qb lbh xabj gur hfr bs gur terra-naq-oynpx oybpx va gur frpbaq ebbz?
2. Orpnhfr bar “jnyy-raq” vf fghpx va gur pbeare naq nabgure vf fghpx ba gur evtug jnyy bs gur guveq ebbz, nal jnyyf trarengrq va guvf ebbz zhfg or nybat gur obggbz ebj, ohg guvf oybpxf gur tngr rkvg sebz gung ebbz. Gurer vf n jnl gb jnyx guebhtu n jnyy.
3. Gb bcra gur tngr bhg bs gur guveq ebbz (va gur obggbz yrsg) lbh bayl arrq gb trarengr 9 “jnyy” gvyrf.
4. Vg’f cbffvoyr gb gnxr gur “qbbe” sebz gur frpbaq ebbz vagb gur guveq ebbz vs lbh trarengr guerr jnyyf va gur frpbaq ebbz. Gnxr pner arire gb chfu gung qbbe oybpx ntnvafg gur fvqrf bs gur frpbaq ebbz.
interesting concept, although I might be playing it a bit early
It's a fun, moderately difficult of a sokoban game with kind of like perma match 3 or more, with definitely requires some more brain power and small outside the box thinking in latter parts.